CHARACTER MODELING
Chihuahua / Character Study
Stylized four-legged Chihuahua model and a short turntable capture.
Digital Game Design student focused on stylized 3D assets, character studies and environment blockouts. Interactive prototypes and motion work complement my game-art practice.
01 GAME ART & ENVIRONMENTS
Character and environment studies, from an in-development graduation project to selected 3D coursework, pixel animation and personal experiments.
A stylized, isometric game world built around rival dog territories. My portfolio focus: character art and 3D grayboxing, rather than presenting the unfinished game as a completed product.
CHARACTER MODELING
Stylized four-legged Chihuahua model and a short turntable capture.
CHARACTER MODELING
Stylized Doberman model shown with front and rear renders.
LEVEL GRAYBOX / WORLD BLOCKOUT
A blockout exploring the navigable dog park, its sand-area starting zone, landmarks, hotel and planned encounter positions. The latest graybox capture has been added as a direct project snapshot, showing the layout in its current design stage.
↳ SELECTED 3D & PIXEL ART
Selected archive works. Open a project to browse renders, animated sprites, videos and process views.
02 GAME PROJECTS
Two game projects, each shown with an actual gameplay capture. Both are presented as prototypes rather than finished releases.
An arcade-style prototype presented with a short gameplay clip. The current playable version is a desktop build; a browser-playable WebGL version can be added later.
Project notesA work-in-progress Unreal project showing building placement, resource gathering and interactions with nearby structures. Role: Game Designer.
Project notes↳ SELECTED GAME NOTES
Project status and tools are shown clearly. Game mechanics are represented with real gameplay captures, including building placement and resource interactions.
Arcade-style Unity prototype with a working Windows desktop build. A browser-playable demo requires a separate Unity WebGL export; the supplied Windows executable cannot run inside a web page.
A Windows test build exists. For now, the site shows a gameplay preview clip; a browser-playable version would require a dedicated WebGL export.
Role: Game Designer. The prototype demonstrates building selection and placement, interactions with structures, and resource-collection actions. The edited gameplay clip concentrates on those sequences.
03 VIDEO PRODUCTION / CLIENT WORK
Alongside game development, I produce and edit vertical video content for brands. This section documents real client roles and periods without requiring a 100-video reel.
A short experimental video made for a course assignment associated with Lando Tintera. Presented separately from professional client work.
Content note: dark subject matter, smoking imagery and explicit self-harm wording.
Client links open the corresponding public Instagram profiles. Individual example videos can be added later; client responsibilities and dates are supplied by the portfolio owner.
04 ABOUT / TOOLKIT

I'm studying Digital Game Design and Radio, Television & Cinema. My primary focus is stylized 3D art, prop modeling and environment blockouts, supported by experience in game prototypes and video production.
View my CV (PDF) Portfolio (PDF)Autodesk Maya · Substance 3D Painter · Unity · Unreal Engine · Grayboxing
Videography · Video Editing · Post-production · Short-form Video · Branding
Digital Game Design · Radio, Television & Cinema
Stylized character art · 3D environment blockouts · Portfolio-ready project presentation