JUNIOR GAME ARTIST / 3D PROPS & ENVIRONMENTSPORTFOLIO — 2026
HELLO, I'M MUSA ENES GÖKMEN.

Form follows
play.✳

Digital Game Design student focused on stylized 3D assets, character studies and environment blockouts. Interactive prototypes and motion work complement my game-art practice.

Stylized 3D board-game model with missiles and electronic displayFEATURED MODEL
GAME PROP / 3D
3D / GAMEPLAY / MOTION
SCROLL TO EXPLORE01 — 05

Built from scratch.

Character and environment studies, from an in-development graduation project to selected 3D coursework, pixel animation and personal experiments.

GRADUATION PROJECT / WORK IN PROGRESS

Chihuahua vs Doberman

A stylized, isometric game world built around rival dog territories. My portfolio focus: character art and 3D grayboxing, rather than presenting the unfinished game as a completed product.

ART / 01CHIHUAHUA3D CHARACTERRENDER SLOT

CHARACTER MODELING

Chihuahua / Character Study

Stylized four-legged Chihuahua model and a short turntable capture.

ART / 02DOBERMAN3D CHARACTERRENDER SLOT

CHARACTER MODELING

Doberman / Character Study

Stylized Doberman model shown with front and rear renders.

ART / 03DOG PARKLEVEL GRAYBOX / ENVIRONMENT BLOCKOUTGRAYBOX IMAGE SLOT

LEVEL GRAYBOX / WORLD BLOCKOUT

Dog Park — First Region

A blockout exploring the navigable dog park, its sand-area starting zone, landmarks, hotel and planned encounter positions. The latest graybox capture has been added as a direct project snapshot, showing the layout in its current design stage.

Model studies & experiments.

Selected archive works. Open a project to browse renders, animated sprites, videos and process views.

Visit my ArtStation

Games in motion.

Two game projects, each shown with an actual gameplay capture. Both are presented as prototypes rather than finished releases.

Behind the build.

Project status and tools are shown clearly. Game mechanics are represented with real gameplay captures, including building placement and resource interactions.

01 / UNITY

Unlimited Blackboard

Arcade-style Unity prototype with a working Windows desktop build. A browser-playable demo requires a separate Unity WebGL export; the supplied Windows executable cannot run inside a web page.

UnityArcade-styleWindows build availableWebGL pending

A Windows test build exists. For now, the site shows a gameplay preview clip; a browser-playable version would require a dedicated WebGL export.

02 / UNREAL

Poop Business – Guilt Engineer

Role: Game Designer. The prototype demonstrates building selection and placement, interactions with structures, and resource-collection actions. The edited gameplay clip concentrates on those sequences.

Unreal EngineGame DesignerBuilding PlacementResource Gathering

Beyond the game.

Alongside game development, I produce and edit vertical video content for brands. This section documents real client roles and periods without requiring a 100-video reel.

PRODUCTION / POST-PRODUCTION
SHORT-FORM CONTENT
VIDEO / COURSE ASSIGNMENT / 2026

Experimental Short.

A short experimental video made for a course assignment associated with Lando Tintera. Presented separately from professional client work.

00:29STUDENT WORKVIDEO

Content note: dark subject matter, smoking imagery and explicit self-harm wording.

AGENCY / CREATIVE TEAMIronFrameCreativeAgency umbrella · All content

Brand collaborations

PRODUCTION HISTORY / 2026

Client links open the corresponding public Instagram profiles. Individual example videos can be added later; client responsibilities and dates are supplied by the portfolio owner.

Focused on
game art.

Portrait photo of Musa Enes Gökmen

I'm studying Digital Game Design and Radio, Television & Cinema. My primary focus is stylized 3D art, prop modeling and environment blockouts, supported by experience in game prototypes and video production.

View my CV (PDF) Portfolio (PDF)

Game / 3D

Autodesk Maya · Substance 3D Painter · Unity · Unreal Engine · Grayboxing

Production

Videography · Video Editing · Post-production · Short-form Video · Branding

Education

Digital Game Design · Radio, Television & Cinema

Currently focused on

Stylized character art · 3D environment blockouts · Portfolio-ready project presentation

SELECTED MODEL

Project

Original renders and artwork supplied by the portfolio owner. Select an image to open it at full resolution.